﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class EnemyInput : IUserInput
{
    // Start is called before the first frame update
    IEnumerator Start()
    {
        while (true)
        {
            rb = true;
            yield return 0;
        }
    }

    // Update is called once per frame
    void Update()
    {
        //Dup = 1.0f;
        CalDmagDvec();

    }
}
